
IGDB
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James Bond 007: The World Is Not Enough is a first-person action game that follows the 1999 film’s plot of Bond thwarting a nuclear threat in Istanbul. Playing as 007, you tackle a mix of stealth and combat missions, from infiltrating underground tunnels to chasing enemies through cityscapes. The game blends cinematic set pieces with on-rails shooting sections, letting you use Bond’s signature gadgets and firearms. Split-screen multiplayer supports up to four players in deathmatch and team-based modes, making it a solid option for local co-op or competitive play. The Nintendo 64 version uses an adapted engine with smooth frame rates and optional Expansion Pak support for sharper visuals. The game earned praise for its level design and multiplayer features, often compared to GoldenEye 007 and Perfect Dark. Critics noted its stronger structure than the PlayStation counterpart, though some pointed out weak enemy AI. Despite this, it sold over a million copies in the US, reflecting its appeal to Bond fans and N64 shooter enthusiasts. The split-screen mode and movie-accurate scenarios remain highlights, offering a direct, no-frills Bond experience with room for replayability.
The game closely follows the plot of the film. MI6 agent James Bond is sent to Bilbao, Spain to meet a Swiss banker and retrieve money for Robert King, a friend of M who purchased a classified report from the Russian Atomic Energy Department. The report, which was taken from a dead MI6 agent, is believed to contain information about terrorists who have attacked King's oil pipeline in Kazakhstan. Bond asks the banker who killed the MI6 agent, but he is unexpectedly killed by an assassin. Bond escapes with the money and takes it to the MI6 headquarters in London. A terrorist group then launches an attack on the MI6 headquarters, prompting Bond to pursue the assassin through a London Underground station. Bond offers her protection, but she ultimately kills herself by exploding a hot air balloon. The MI6 traces the recovered money to a KGB agent-turned-terrorist known as Renard, who previously kidnapped King's daughter, Elektra. M assigns Bond to protect Elektra, who is about to oversee the construction of an oil pipeline in Azerbaijan. During a tour of the pipeline's proposed route in the mountains, Bond and Elektra are attacked by a hit squad in armed, paraglider-equipped snowmobiles. Bond suspects the attack was caused by Elektra's head of security, Davidov, and decides to kill him before taking his place on a flight to a Russian ICBM base in Kazakhstan. There, Bond meets nuclear physicist Christmas Jones and learns that Renard managed to steal plutonium from a nuclear warhead. To get a lead on where Renard might be hiding, Bond visits a former Russian mafia adversary, Valentin Zukovsky, who reveals that Elektra was in exchange for the use of a submarine currently being captained by his nephew. Jones realises that if Renard were to insert the stolen plutonium into the submarine's nuclear reactor, the resulting nuclear explosion would destroy Istanbul, sabotaging the Russians' oil pipeline in the Bosphorus. In Istanbul, Bond and Jones are captured by Elektra's henchmen. Jones is taken aboard the submarine, while Bond is taken to the Maiden's Tower. With the help of Zukovsky, Bond kills Elektra and boards the submarine. Ultimately, Bond finds Renard in the submarine's reactor and kills him before escaping with Jones.
Game Modes
Single player, Split screen
IGDB Rating
65.9
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