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Jeremy, No! is a puzzle horror game developed by TomKT that tasks you with babysitting a mischievous poltergeist named Jeremy. Released on December 31, 2026, it blends eerie atmosphere with observational gameplay. You must carefully monitor rooms for changes caused by Jeremy’s supernatural antics, like moved objects or ghostly intruders, and call him out before he breaks the rules. The game runs on PC and Linux, offering a single-player experience that leans into tension and quick reflexes. Think of it as a spooky version of "Gotcha!" where the stakes are high and the hauntings are relentless. If you enjoy catching mistakes under pressure with a side of paranormal dread, this is your jam.
The core loop revolves around spot-the-difference mechanics with a horror twist. Each session starts with you in a static room, using your mouse to scan for anomalies, like a picture hanging crooked or a random shadow flickering. When you identify a change, you click to accuse Jeremy, which halts his current action. The challenge escalates as Jeremy introduces more subtle changes or manipulates the environment in real time. You have limited warnings before he “wins,” so accuracy matters. The game’s tension comes from constantly questioning what’s real and what’s a trick. Controls are straightforward but demand focus, and the lack of save points adds pressure. Sessions rarely last longer than 10 minutes, making it a bite-sized, high-stakes experience.
The PlayPile community rates Jeremy, No! at 8.7/10, with 78% of players finishing the campaign. Average playtime is 2.5 hours, though 43% of reviewers clocked under 90 minutes due to its short length. Community moods are split: 62% label it “nerve-wracking fun,” while 18% call it “frustratingly brief.” Early access reviews praise its creativity but note the lack of difficulty scaling. One user wrote, “It’s like a haunted Whac-A-Mole, but I couldn’t look away.” The SteamDB completion rate is 81%, with 32% of players earning all 50 achievements. Critic scores hover around 82/100, highlighting its original concept but criticizing reusability.
Jeremy, No! is a $14.99 microtransaction that delivers a sharp, spooky experience. It excels at its premise, haunted babysitting via observational puzzles, but its brevity and lack of replayability may leave some wanting more. Best for fans of tense, quickfire horror who don’t mind a game that’s over in under three hours. The 50 achievements add a minor incentive to replay, but the real draw is the game’s clever concept. If you’re craving a bite-sized scare with a twist, it’s worth the price. Otherwise, save your cash for longer adventures.
The player is babysitting a poltergeist named Jeremy. Jeremy has a variety of supernatural powers, making this a challenging endeavor.
Game Modes
Single player
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