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In Joining Hands you arrange creatures called peablins on a hexagonal grid. Each has a set number of hands that connect to neighbors. The catch is every peablin needs all its hands filled to be happy. Some can move, some can't. Others require isolation or actively push away others. You solve puzzles by positioning them to satisfy these conditions. Levels range from simple setups to complex grids with shifting rules. The game leans into clever design with over 150 boards. Each introduces new constraints like irregular shapes or limited placements. The logic challenges feel tight and fair, with solutions often hiding in unexpected patterns. While the art stays minimal, the puzzle mechanics keep you hooked. A steady but underrated entry in the puzzle genre.
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