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Jumpscare to Live is a spooky indie adventure where you play as a ghost trying to protect your human roommate from a real-world threat. Developed by Studio Spinner, it launched in October 2025 on PC. The story flips the horror script: you’re not the victim, you’re the well-meaning but clumsy spirit who causes chaos to keep your roommate safe. The twisty narrative centers on limited communication between ghost and human, with your actions driving both the mystery and the escalating tension. Expect a mix of stealthy scares and emotional beats in a minimalist haunted house setting.
You control the ghost using WASD to glide around rooms and mouse look for camera direction. Core mechanics revolve around nudging objects, flickering lights, and sudden scares to push the roommate away from danger. Each action resets after 30 seconds, forcing you to plan ahead. The challenge lies in balancing stealth (avoiding detection until the final threat) with urgency (triggering scares when the outsider breaches windows). The game’s physics let you throw objects to block paths or create distractions, but overdoing it risks the roommate panicking. Sessions last 15, 30 minutes, with permadeath for failing to scare the roommate in time.
PlayPile users rate it 4.1/5, with 78% completing the main story in 4.2 hours. Community moods lean nervous (62%) and determined (45%). Achievement completion is high: 120 trophies include “First Scream” and “Unseen Threat.” Critics praise the “inverted horror angle” (The Spooky Times) but note “predictable pacing.” 68% of players report replaying for 100% achievements, adding 2.8 hours on average. Over 80% say the ghost’s awkward communication style is “refreshingly awkward,” though 15% found the roommate’s obliviousness frustrating.
Jumpscare to Live is a $29.99 pick for fans of narrative-driven indie horror. It shines in its 15-minute horror-comedy moments but feels slightly rushed at 4 hours. The 120 achievements justify a replay for completionists, though 40% of players say the second run lacks tension. If you like ghosts with personality and don’t mind a short experience, it’s worth the price. Avoid if you prefer deep lore or open-ended exploration, this is a focused, punchy story about bad communication and bigger threats.
A ghost has a friendly relationship with the person living in the home they haunt. The person living there, referred to as "Roommate" by the ghost, sought out this home specifically because it was supposedly haunted. The ghost manages to communicate their existence to the roommate by doing simple things like knocking stuff over occasionally, but is unable to communicate beyond that. However, one night when the ghost is going about their usual routine, they spot someone staring at the home from the outside. They believe their roommate is in danger, and after the power goes out and the person from outside is seen right at the window, the ghost manages to communicate directly with their roommate for the very first time: by screaming right in his face! The ghost feels terrible, but knows it might be the only way to keep their roommate safe.
Game Modes
Single player
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