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This point-and-click adventure blends math lessons with a medieval quest. You play as CJ, a flycatcher aiming to become a knight, and join Edison to free a captured royal family from Ratso’s gang. Each level mixes problem solving with second grade math topics like addition, subtraction and geometry. The story unfolds through simple interactions and puzzles that test arithmetic skills. Released in 1997, the game stands out for weaving educational content into its narrative without heavy-handed instruction. Kids face challenges like counting coins or measuring objects while progressing through the castle. The pixel art and straightforward controls make it feel nostalgic but functional. Though early edutainment titles often prioritize content over fun, this one maintains a clear purpose while letting players enjoy the rescue mission. It remains a quiet example of how math can fit into a story-driven game.
Game Modes
Single player
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