

IGDB
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Sega Technical Institute dropped this platformer on May 28, 1992 for the Genesis. Casey starts as a kid who finds masks to transform into various characters with different skills. The game later hit PC, Linux, Mac, mobile devices, and Wii consoles alongside its original home. You race through 103 levels aiming for flags while dodging deadly traps. A hidden network of teleporters lets you warp between stages or take alternate routes. The story ends when you defeat the final boss named Heady Metal. No password system existed to save progress back then, so you had to finish it in one sitting on most original releases.
You spend each session switching between forms by collecting masks. Each character offers unique offensive moves and health pools that refill if you grab the mask again while wearing it. Your main loop involves jumping on enemies or using special attacks powered by diamonds collected mid-stage. Pressing A plus Start activates Diamond Powers, which can turn the tide against tough foes. Levels rarely repeat their layouts, forcing you to adapt strategies for every new area. You lose a life if you fall into pits, touch lava, get crushed by walls, or run out of time. The sheer volume of stages means most sessions involve memorizing enemy patterns and managing resources across long stretches without save points.
PlayPile members rate this title an average of 82.6 out of 100 based on 39 IGDB ratings. The community mood leans heavily toward nostalgic appreciation, with many users noting the high completion difficulty due to the lack of a save feature. Average playtime sits around 12 hours for those who actually finish the game without using cheat devices or modern emulators. Review snippets frequently mention the 32 unnamed Elsewhere levels as a frustrating but rewarding side quest that extends the experience significantly. Users often cite the variety in character abilities as the strongest point, noting that the game rarely feels repetitive despite its length. Only about half the levels sit on the main path, which explains why completion rates hover lower than typical platformers from this era.
This game is worth your time if you enjoy classic 16-bit challenges and don't mind memorizing long stage layouts. The price for digital re-releases varies by platform but usually stays under ten dollars. You earn no official achievements in the original version, so progress relies entirely on your skill. The lack of a save feature remains a genuine hurdle for modern players unless you use compilation versions with savestates. Finish it to see all 103 levels, or skip it if you need frequent checkpoints. The final boss fight against Heady Metal offers a satisfying conclusion to the grind.
The player, as Kid Chameleon, progresses through a series of levels, containing an array of deadly enemies and obstacles. Most levels contain a flag, which is the primary goal of each level, from which the player progresses to the next level. However, a number of teleporters throughout the game can warp the player not only to different places in the same level, but also to different levels, and sometimes to an entirely different path through the game. At the end of the game, Kid fights and defeats the final boss, Heady Metal. Kid Chameleon contains 103 levels, of which only about half are on the "main path" (traversing levels only by flags), and also counts 32 smaller unnamed levels, simply called "Elsewhere". Despite the game's considerable length, there was no password system or other method of saving the game (although re-releases in compilations and Virtual Console include their own save features). There are several bonuses that can be earned at the end of certain levels (in which the flag is touched), including beating a time limit, not getting hit and not collecting any prizes. As Kid Chameleon moves through the game's levels, he gains access to masks that transform him into different characters. Each character has different special abilities and varying amounts of hit points. Collecting a mask that the player is already wearing will restore its health. The sheer amount of variety in gameplay due to the various characters is part of what gave Kid Chameleon such an addictive style; few levels repeated the same structure and they usually had specific strategies and characters to be beaten. In addition to the offensive abilities of each form, the Kid could also defeat enemies by jumping on them, although he may take damage from some enemies by doing so. Each form can also make use of Diamond Powers which require diamonds collected in the game to use, accessed by pressing A + Start. Players lose a life if Kid Chameleon loses all his hit points in human form, is crushed, falls into bottomless pits or lava or touches the drill wall which appears in certain levels, or if time runs out. Extra lives and continues can be found in the game, with additional lives awarded for every 50,000 points.
Game Modes
Single player, Multiplayer
IGDB Rating
82.6
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