Kill la Kill: If
Kill la Kill: If

Kill la Kill: If

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66

Metacritic

63

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About Kill la Kill: If

Kill la Kill: If is a 2D fighting game with adventure and arcade elements built on the chaotic energy of the Kill la Kill anime. Developed by APLUS and published by Arc System Works, it launched on PS4, PC, and Switch in 2019. You play as Satsuki Kiryuin, Ryuko’s rival, navigating a brand new story written by original series scenario mastermind Kazuki Nakashima. The game blends fast-paced combat with the show’s signature absurdity, letting you battle through scenarios where high school drama clashes with supernatural mayhem. Think flashy moves, over-the-top finishes, and a story that doubles down on Satsuki’s villainous charm. It’s not a traditional fighter, more of a wild ride for fans of the source material.

Gameplay

Each session revolves around Satsuki’s story-driven missions, punctuated by 2v2 or 1v1 fights against characters from the series. Battles use a standard arcade fighter setup: light/heavy attacks, guard, and special moves tied to each character’s anime aesthetic. The story segments are brief but peppered with dialogue and cutscenes, pushing you through a plot that’s equal parts conspiracy and comedy. Multiplayer leans into local or online duels, with combos and stage interactions adding layers. The controls are responsive but steep, demanding precise timing for cancellations and counters. Matches often end with Satsuki’s iconic “You’re going to die” taunts, keeping the tone as brash as the source. The adventure mode isn’t deep, but the combat is punchy and rewards memorizing enemy patterns.

What Players Think

Critics gave it a mixed reception, Metacritic averages 66 and IGDB 63.2. Community moods skew polarized: 37% love it for its chaotic fun, 42% find it underwhelming, and 21% are neutral. The 34 achievements here are tough to crack, with an average unlock rate of 11.4%. The rarest, “Don’t Lose Your Way,” sits at 1.6%, a grueling challenge likely tied to a hidden boss or glitch. Playtime averages 12 hours, with 68% of players completing the story. Reviews highlight the game’s “ridiculous charm” but criticize repetitive story beats and a lack of online polish. Fans of the anime appreciate the faithful character designs, while newcomers often struggle with the combat’s steep learning curve. It’s a niche pick, leaning hard into its source material’s quirks.

PlayPile's Take

Kill la Kill: If is a must for diehard fans of the anime, its combat is sharp but not impressive, and the story is more meme than masterpiece. At its current price (often under $20), it’s a low-risk dive into the series’ chaotic world. Achievements add replay value, though 11.4% completion rates suggest they’re brutally optional. Skip if you crave deep combat mechanics or a standalone story. For those who crave Satsuki’s smug monologues and over-the-top finishes, though, it’s a solid 8-10 hour diversion. Just don’t expect it to outshine the original.

Game Modes

Single player, Multiplayer

IGDB Rating

63.2

RAWG Rating

2.9

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