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Central Systems’ 2000 PlayStation title Kimero!! Hero Gakuen: Eiyuu ni Shinjutsu Nashi tasks you with running a hero-training academy. Oversee five student heroes, two girls and three boys, by assigning weekly training regimens to boost their stats. Each candidate has distinct traits and growth patterns so you’ll need to balance combat drills magic practice and support activities. The single-player campaign focuses on long-term planning as you prepare your pupils for escalating challenges through careful resource management and skill development. This Japan-only strategy game stands out for its niche focus on character cultivation rather than direct combat. With over 100 training options and branching development paths it rewards careful scheduling and adaptability. The PlayStation version features simple but functional menus and a soundtrack that matches its lighthearted yet tactical tone. While not widely discussed in modern circles its blend of simulation and RPG elements offers a straightforward yet thoughtful experience for fans of management-driven strategy.
The player is on charge of a hero academy where he got to train 5 hero candidates (2 girls and 3 boys) and to do that he can choose different weekly trainings for each of them.
Game Modes
Single player
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