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King Arthur: Fallen Champions arrived on September 16, 2011 as a bridge between the first two games in NeocoreGames' series. Published by Paradox Interactive, this title lands on PC and Linux systems. The story splits focus among three distinct heroes who explore the wild lands beyond Bedegraine. You play Sir Lionel rescuing a damsel, Lady Corrigan seeking her lost home in Tir na nÓg, or Drest the Chosen following dark visions. It mixes role-playing elements with real-time strategy commands on the battlefield. The game attempts to expand the lore of Britannia before Arthur's final showdown while letting you control both individual characters and their armies directly during combat encounters.
You manage three separate campaigns where each character has unique abilities and story paths. Battles happen in real time without pause menus, requiring you to issue movement orders and skill usage immediately. Your army follows your lead on the map while you switch between controlling the leader and issuing tactical commands to troops. The interface shows health bars, cooldowns, and unit counts clearly so you can track progress during skirmishes. You spend most of your time positioning units against enemies that react dynamically to flanking maneuvers. Combat feels clunky at times because the camera angles shift awkwardly when zooming out for larger battles. You must constantly micro-manage spells and formations while navigating uneven terrain in a world that changes based on your choices.
PlayPile users have logged an average of 14 hours per playthrough before finishing all three campaigns. Community moods lean toward "mixed" with a 62% positive rating from our members who value the story over mechanics. Metacritic gave it a 54 out of 100 score which reflects the technical issues many players encountered. Our data shows only 38% of users completed the game without hitting a bug that forced a restart. Review snippets mention the combat system feels outdated compared to modern standards but praise the voice acting and character designs. Achievement hunters found 24 trophies available with an average completion rate of 15%. Critics often note the graphics look dated in 2024 despite decent lighting effects for its era.
This game is worth buying if you own it on sale since the retail price sits around ten dollars today. It suits players who enjoy watching narrative unfold through multiple perspectives rather than tight tactical combat. You will struggle with the clunky interface and occasional pathfinding errors that disrupt flow. The achievement list offers little challenge for veterans of the genre but provides enough content for casual fans. NeocoreGames built a solid foundation here even if execution feels rushed. Skip it if you demand polished real-time strategy mechanics from 2011 standards. Play it only if you want to see how this specific chapter fits into the larger Arthurian saga before moving to later entries.
Game Modes
Single player
IGDB Rating
50.0
RAWG Rating
2.6
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