Kohni Shogun

Kohni Shogun

Rythmics ASK October 26, 2000
PS3PS1PSPVisual Novel
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About

Kohni Shogun starts as a high school dating sim where you play a student navigating weekly choices, exams, and conversations that shape relationships and character stats. Answers to girls' questions influence outcomes, blending school life with light RPG elements. Later the story jumps to 2003, yanking you into a feudal Japan setting via a time rift. Here the game shifts to first-person perspective, trading relationship mechanics for dialogue-driven historical scenarios. You pick responses to steer plot progression, though combat or action elements are minimal. The abrupt genre swap defines the experience, with modern and medieval segments feeling distinct yet tied by the protagonist's journey. The game’s split structure divides opinions, some praise its ambition, others find the tonal shift jarring. Community reviews highlight the quirky narrative pivot and dated presentation, with Metacritic averaging 52/100. While the 2000 release date clashes oddly with PlayStation 3 and PSP listings, the core concept remains a curiosity for visual novel fans open to experimental pacing. Best approached as two separate stories linked by a shared lead, rather than a cohesive whole.

Storyline

The game begins in the year 2001 and the player takes the role of a young high school student and will have to decide what to do each week and how to react to different questions that the girls of his high school will ask him, this part of the game got also some exams that will increase the character stats and also the answers that he gives to the girl will increase or not his stats. But when the player reach a certain part of the game (year 2003 or so) he will find some kind of time hole and will be taken to the medieval japan and the game changed to a first person perspective sound novel, and in this part the player can only choose between different answers to make the history advance in a way or another.

Game Modes

Single player

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