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You play as a high school student struggling to connect with peers after a social mishap leaves him isolated. Seeking solace on the school rooftop during lunch breaks, you encounter a girl who claims a meteor is set to destroy Earth and insists on ending her life before it happens. The story unfolds through dialogue choices that shape your interactions, balancing personal grief with the looming apocalyptic threat. Simple mechanics focus on tense conversations and emotional weight rather than action or puzzles. The game leans into quiet tension and moral ambiguity, avoiding overwrought melodrama while exploring themes of loneliness and existential dread. Its compact narrative packs a punch, with decisions carrying real emotional stakes despite the surreal premise. While not graphically ambitious, the dialogue-driven approach and relatable character dynamics have earned it a niche following among fans of narrative-driven games with a melancholic tone.
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