Laid Off from the Synesthesia Factory

Laid Off from the Synesthesia Factory

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About

You wake up to a draft email in your inbox with the line "become hypersaturated" scrawled at the bottom. The company you work for designs Synpieces, wearable tech that tweaks mood through color-based psychology. But something’s off. As you navigate office corridors and digital menus, you uncover how the device maps emotions to hues and how brands exploit that for control. The game unfolds through text and simple interface interactions, blending corporate dystopia with personal unease. The real hook is its quiet, creeping atmosphere. It doesn’t rely on twists or set pieces but builds tension through sparse dialogue and environmental details. A top 10 finish in the 2021 Interactive Fiction Competition hints at its strength, with players praising its thematic depth and subtle horror. It’s a short but unsettling experience that lingers, asking uncomfortable questions about tech’s role in shaping how we feel.

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