Lara Croft Go
Lara Croft Go

Lara Croft Go

PS4PCLinuxMacAndroidiOSVitaWin PhoneAdventurePuzzleStrategyTurn-based strategy (TBS)
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84

Metacritic

82

IGDB

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About Lara Croft Go

Square Enix Montreal released Lara Croft GO in August 2015 for mobile platforms and later ported it to consoles and PC. This turn-based strategy puzzle game reimagines the classic franchise with a clean, geometric art style. You control Lara as she navigates ancient ruins filled with traps and enemies. The story follows her search for the Queen of Venom myth while uncovering secrets within a forgotten civilization. Players explore distinct levels that function like hand-crafted board games rather than open worlds. It works on Android, iOS, PlayStation Vita, Windows Phone, Mac, Linux, and major PC stores. The design focuses entirely on tactical movement and solving environmental puzzles one move at a time without any real-time pressure or combat sequences.

Gameplay

You move Lara across a grid by tapping tiles to set your path before committing the action. Every turn ends when you press the confirm button, which triggers enemy responses simultaneously. You must dodge spikes, avoid snakes, and outmaneuver guardians who patrol fixed routes. The game introduces mechanics like sliding doors, teleporters, and levers that require careful planning. Each level presents a unique puzzle where you must figure out the sequence of moves to reach the exit safely. A typical session involves failing multiple times while learning enemy patterns and trap timings. The controls feel responsive on touchscreens and work well with gamepad inputs on console versions. You cannot attack enemies directly, so survival depends entirely on timing your steps correctly through deadly obstacles.

What Players Think

Critics and players have responded strongly to this title since launch. Metacritic lists the score at 84 out of 100 while IGDB shows an 82.2 average based on 98 ratings. The community moods skew heavily toward appreciation, with many users noting the satisfying difficulty curve. Average playtime hovers around six hours for a standard completion run. Players frequently mention the soundtrack as a standout feature that complements the visual clarity of each level. Review snippets highlight how the game respects your time by offering no random failures once you learn the mechanics. Some users report spending extra time finding all collectibles or replaying levels to master speedrun techniques. The high retention rate suggests players enjoy the repetitive yet varied puzzle structures rather than getting bored quickly.

PlayPile's Take

This title works best for people who prefer methodical thinking over fast reflexes. You should buy it if you want a short, polished experience that costs around ten dollars or less depending on sales. The achievement system offers extra goals for those who finish without using hints or collect every item. It is not for players seeking open exploration or long campaign narratives. The game delivers a tight puzzle loop that respects your intelligence while remaining accessible to casual gamers. I recommend it as a solid choice for a commute or a quiet evening session. Just be prepared to restart levels several times before you solve the harder puzzles.

Game Modes

Single player

IGDB Rating

82.2

RAWG Rating

3.7

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