Last Call

Last Call

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About

You’re alone in a run-down radio station. Your only tool is a handheld radio that flickers with static and whispers. As you move through empty studios and dusty control rooms, tuning the dial reveals fragments of voices, music, and warnings. Each frequency shifts the mood and hints at a story left unfinished. The spaces feel lived-in, the silence broken by your own footsteps and the radio’s crackling. The game leans into its quiet, atmospheric tension. The handheld radio isn’t just a tool but a narrative device, weaving together environmental storytelling and audio snippets. Early playtests note it feels like being trapped in someone else’s half-remembered nightmare. The minimalist approach and lack of combat let the unease build slowly, without distractions.

Game Modes

Single player

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