
OpenCritic
Fair
"Last Time I Saw You is a concise, compact experience, and quite short in length. But in that sense it is also perfect: its story and its development are not missing or extra. The entire time we are playing is time of enjoyment, and even the least exciting errand mission is pleasant, as it consists, at the very least, of a walk through an environment cared for down to the smallest detail, in which you can almost smell the wood of the trees and feel the autumn breeze caressing your hair. This is a calm, intimate, precious, and very, very tender game that makes us reconnect with that inner child that, oh my poor thing, we do not pay the attention to as we should in order to be happier, both him and us. So the occasion is unbeatable to sit next to him, cuddle up together, and accompany Ayumi on her adventure to save the world... and overcome the end of her childhood."
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In Last Time I Saw You you play as Ayumi a teenager navigating the messy push and pull of growing up in a town gripped by an eerie affliction. Set against a stylized version of 1980s Japan the story follows his search for identity as he deals with fading memories of childhood friends and the sudden oddness overtaking his neighborhood. Choices about trust and loyalty shape how the mystery unfolds though combat and puzzles take a backseat to dialogue and quiet observation. The game stands out for its gentle but heartfelt pacing and hand drawn visuals that blend retro charm with surreal flourishes. Player reactions highlight how it balances small town intimacy with a creeping sense of unease without leaning into horror tropes. Available on PC and major consoles it releases October 10 2024 with a focus on single player storytelling over flashy set pieces.
Game Modes
Single player
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