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About Legend of Mana

Legend of Mana arrived in July 1999 under Squaresoft after years of work by their Product Development Division 2. This action RPG set you loose in Fa'Diel, a world where the great Mana Tree collapsed centuries ago. You play as a hero tasked with restoring life to this fractured realm. The game launched on PlayStation and later saw ports to PlayStation Portable and PlayStation 3. It offers a distinct twist compared to its predecessors by letting you build the map itself using ancient artifacts. You do not follow a straight path but instead choose which towns or dungeons to construct next. Three separate storylines run at once, allowing you to tackle them in almost any order you prefer.

Gameplay

You spend most of your time managing your artifact collection to shape the world map. Placing an item like the Lute of Wind creates a new town with unique quests and monsters that were not there before. The combat shifts between turn-based menu commands and real-time hack-and-slash action depending on the enemy type. You move characters around a top-down field, casting spells or swinging weapons while dodging attacks. Sessions often involve exploring these player-created lands to find hidden chests or talking to quirky NPCs like Rabites and Dudbears. The game tracks three different plot threads simultaneously, so you might finish a dungeon in one thread while another story arc remains untouched until much later. You can also team up with friends for cooperative play on select platforms.

What Players Think

PlayPile data shows this title holds a solid Metacritic score of 71 out of 100. Community members rate it highly for visuals but frequently cite the lack of a central narrative as a downside. Average completion rates hover around 65 percent, suggesting many players get lost in the non-linear structure before finishing all three plots. Users report spending roughly 32 hours on a standard run, with some dedicating over 80 hours to full completionism. Review snippets from our forums often mention frustration with unclear goals but praise the freedom of choosing your own path. The community moods split between nostalgic appreciation for the art style and confusion regarding the plot progression. Only about 40 percent of users have unlocked every achievement in the game, indicating how much content is easily missed without a guide.

PlayPile's Take

Legend of Mana is worth playing if you value exploration over a strong story. The ability to build your own map offers genuine variety that few RPGs attempt. It costs around 10 dollars on digital storefronts and includes 25 achievements for completionists to chase. You should avoid this game if you need clear direction or a linear plot to keep you engaged. The three separate stories can feel disjointed, and the lack of a main quest thread will frustrate players who prefer structured progression. This title works best for those willing to piece together the world themselves rather than being led by the hand through a scripted adventure.

Storyline

Legend of Mana is set in the fictional world of Fa'Diel. The Mana Tree, the giver of mana and life for the world, burned down nine centuries prior to the events of the game. A war erupted between faeries, human, and others seeking the scarce power of mana that was left. When the war concluded, the drained Mana Tree slept and the many lands of the world were stored in ancient artifacts. A hero, controlled by the player, is self-charged with restoring the world, and its mana, to its former self. The Lands of Fa'Diel are populated with a large number of different creatures, including humans, faeries, demons, the jewel-hearted Jumi race, plant-like Sproutlings and Flowerlings, miner bears called Dudbears, and shadowy beings of the Underworld known as Shadoles. Fa'Diel is also the home of a host of anthropomorphic animals and objects, as well as monsters from other Mana titles such as Rabites, Chobin Hoods, and Goblins.

Game Modes

Single player, Multiplayer, Co-operative

IGDB Rating

80.4

RAWG Rating

3.6

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