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Level 22 follows Gary as he navigates a high-rise building to reach his office without being seen. Each floor presents obstacles like coworkers, security cameras, and elevators that must be timed or tricked. Players use quick thinking to hide in elevators, duck into rooms, or create diversions while racing against the clock. The challenge grows as floors become more crowded, requiring precise planning to avoid detection. This indie title leans into its absurd premise with charm and tight mechanics. The blend of stealth and puzzle-solving keeps tension high, and the minimalist art style focuses attention on the clever level design. While short, the game’s difficulty curve and replay value have earned it a dedicated following among fans of clever, bite-sized strategy.
Game Modes
Single player
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