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Level 37: The Ritewood Anomaly is a first-person horror game where you play David, an intern exploring a twisted version of the Backrooms’ poolrooms. Developed by Flux Games, it launched on PC in January 2026. The game centers on navigating shifting, eerie spaces filled with flooded corridors and distorted environments, guided by audio logs from Paul Ritewood. With a found-footage aesthetic, it leans into claustrophobic tension and unreliable navigation. Expect sparse interactivity but strong atmosphere. It’s a short, single-player journey aimed at fans of low-budget horror and experimental design.
You wander through endless hallways and flooded rooms, using a camcorder to document your path. Controls are basic: move, aim the camera, and occasionally crouch to avoid entities. The environment shifts unpredictably, walls reconfigure, dead ends appear suddenly. Audio logs drop hints but rarely clarify direction. Sessions often involve 20-30 minutes of slow, jittery exploration, punctuated by sudden scares from unseen threats. Combat is nonexistent; survival means hiding or fleeing. Puzzles are minimal, focusing on finding exits. The camcorder’s grainy feed amplifies the sense of unease but offers no tools beyond recording.
PlayPile data shows 82% positive ratings, 12.5 average playthrough hours, and a 42% completion rate. Critic scores average 83/100, praising sound design but noting repetitive layouts. Community moods are split: 35% report feeling nervous, curious, or unsettled, while 18% felt overwhelmed by the game’s lack of direction. One reviewer called it “a masterclass in ambient dread,” while another criticized “the same hallway for three hours.” The game costs $29.99 and includes 25 achievements, 70% of which require specific log discoveries.
Level 37 delivers tense, brief horror with strong audiovisual polish but limited replay. It’s best for players who enjoy short, atmospheric experiences over structured gameplay. The $30 price tag aligns with its runtime, and the 25 achievements add light motivation. While repetitive and occasionally frustrating, it carves a niche for fans of experimental horror. Skip if you want puzzles or combat, this is about being unnerved by what’s just out of frame.
Game Modes
Single player
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