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About

Limit Theory is an ambitious open-world space sim where you explore procedurally generated galaxies on your own terms. You build ships, trade goods, and manage colonies in a single-player experience that relies on a custom engine written in C, Lua, and OpenGL. The developers spent years crafting this indie RPG strategy hybrid before the project ran out of steam. The scope of this Kickstarter-backed title was massive when it launched in 2012, promising deep simulation mechanics without a traditional narrative line. It never saw a full release after being canceled in 2018, leaving behind a technical foundation that stands out for its engineering alone. Fans of space sims often discuss what could have been given the engine's potential to handle complex economies and vast star systems. The game remains a notable footnote in indie development history rather than a finished product available to play today.

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Single player

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