

IGDB
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Look Outside is a survival horror RPG made by Francis Coulombe during the Hawktober game jam. Set in a warped apartment complex, you manage resources like ammo and crafting materials while fending off mutated neighbors in turn-based combat. The game blends resource management with tense decision-making, as you avoid opening doors to unknown horrors outside. Devolver Digital published it on PC in March 2025. It mixes indie charm with grim, claustrophobic themes. basically, it’s about surviving both external threats and the slow figuring out of your own sanity.
You navigate a procedurally generated apartment grid, gathering weapons and crafting explosives from household items. Combat uses a hex-grid TBS system where positioning and ammo conservation matter. Each turn drains sanity, and low supplies force tough choices: repair a broken weapon or risk using it in a fight. Between encounters, you play mini-games like cooking or solving simple puzzles to regain sanity. The twist? Every time you check your window, the world shifts, altering enemy placements and item locations. Controls are mouse-driven but clunky in tight combat moments. Sessions last 30, 60 minutes, but permadeath and the "Massacred" achievement (0.8% unlocked) mean retries are common.
The game holds a 79.9/100 on IGDB from 20 ratings, with players praising its inventive mechanics despite rough edges. 152 achievements exist, but only 16.7% are unlocked on average. The rarest, "Massacred," requires killing all enemies in a single room, a feat only 0.8% have pulled off. Community feedback splits between praising the atmosphere and criticizing the inconsistent difficulty spikes. Average playtime hovers around 4, 6 hours, with most finishing under 20 achievements. Negative reviews cite bugs and repetitive enemy patterns, though the 37% "Completed" rate suggests the core loop is addictive enough to see through.
Look Outside is a niche pick for survival horror fans who enjoy tight resource management and punishing TBS. At its jam origins, it feels polished for a one-month project but lacks the depth of longer-developed games. The 16.7% average achievement rate means most will hit a wall before 20 hours. Devolver’s price point isn’t listed yet, but the $15, 20 range would make it a risk-reward bet. Skip if you hate permadeath or shallow narratives. For those who thrive in chaotic, low-stakes systems, the 0.8% "Massacred" achievement is a tempting challenge.
Game Modes
Single player
IGDB Rating
79.9
RAWG Rating
3.3
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