Loom
Loom

Loom

PCLinuxMacDOSAmigaAtari-STFM TownsTurbografx-16/PC Engine CDAdventurePuzzleSimulatorStrategyPoint-and-click
Share on Bluesky
79

IGDB

Loading critic reviews...

Finding live streams...

About Loom

Loom is a point-and-click adventure game developed by Lucasfilm Games and released on January 1, 1990. It blends puzzle-solving with a mystical narrative set in a world where the Guild of Weavers manipulates reality through patterns. Players control Bobbin, a young Weaver whose gray thread disrupts the balance of their guild, thrusting him into a quest to save both his people and the fabric of existence. The game’s unique setting, a mix of magical craftsmanship and existential stakes, sets it apart. With roots in folklore and Greek mythology, Loom spans PC, Mac, and retro platforms. Its 30-minute audio prologue and clever loom-based puzzles make it a cult classic in the adventure genre.

Gameplay

Loom revolves around solving environmental puzzles by manipulating patterns on a loom. Players click objects and characters to progress, using the loom to create sound-based "drafts" that unlock doors, disable traps, and advance the story. The interface is intuitive, with a limited inventory system that emphasizes creativity over brute force. Key mechanics include deciphering visual cues in environments (like matching symbols on doors) and experimenting with the loom’s patterns to solve logic puzzles. The game’s pacing is deliberate, with each chapter introducing new mechanics, such as using echoes or syncing patterns with NPC actions. The audio prologue is narrated, while in-game exploration feels tactile, though combat is absent. Play sessions average 8, 10 hours, with backtracking common to apply newly learned drafts.

What Players Think

Loom holds a 78.5/100 score on IGDB with 94 ratings, reflecting its enduring cult status. Average playtime is 9.2 hours, with 28% of players achieving 100% completion (528 achievements). Community moods are predominantly nostalgic (68%) and curious (22%), with 10% labeling it “quaint but flawed.” Critics praise its inventive puzzles and atmospheric audio design, though some note dated presentation. One review calls it “a masterclass in metaphor-driven gameplay,” while another admits “the charm outweighs the clunky UI.” The game’s 1990s-era point-and-click feel polarizes modern audiences, but its legacy as a genre pioneer is undisputed.

PlayPile's Take

Loom is a must-play for fans of classic adventure games and narrative-driven puzzles. While its visuals and interface feel outdated, the core gameplay remains clever and rewarding. At a modern price of ~$10, $20 (if available), it’s a low-risk investment for those who enjoy figuring out symbolic mysteries. The lack of combat and emphasis on lateral thinking makes it accessible, but its slow pace may test patience. Achievements are plentiful, rewarding exploration and pattern experimentation. Best suited for players seeking a story-rich, cerebral challenge with a touch of whimsical myth.

Storyline

Prologue The events of the game are preceded by a 30-minute audio drama. It is established that the Age of the Great Guilds arose when humans once again tried to establish dominion over nature. The world of "Loom" is not defined in relation to ours, but many hold that it happens on Earth in a greatly distant future, since the game takes place in the year 8021. People banded together to form city-states of a common trade "devoted to the absolute control of knowledge, held together by stern traditions of pride, and of fear." The humble guild of Weavers established themselves as masters of woven fabric, though they eventually transcended the limits of cloth and began to weave "subtle patterns of influence into the very fabric of reality." They were persecuted for these acts of "witchcraft," and purchased an island far off the mainland coast, which they called Loom, after the great loom that was the symbol of their guild. Lady Cygna Threadbare is introduced as a bereaved mother who begs the Elders of the Guild of Weavers to use the power of the Loom to end the suffering of the Weavers. Their numbers are failing and their seed is barren. The Elders Atropos, Clothos, and Lachesis, who are named after Greek mythology's three Fates, reprimand Cygna, telling her that it is not their place to play gods. Cygna, despite their warnings, secretly assumes control of the Loom and plants one gray thread. She inadvertently draws an (unforeseen) infant out of the Loom, incurring the wrath of the Elders. She surrenders the child to Dame Hetchel, the old serving woman, and accepts her fate. The Elders cast the "Transcendence" draft on her, transforming her into a swan and banishing her from the pattern (the name Cygna is the feminine form of swan in Latin). Hetchel names the child Bobbin, and cares for him as her own. Bobbin grows up ostracized from the rest of the Guild. The Elders note that the presence of his gray thread has thrown the pattern into chaos, and the Loom foresees the very unraveling of the pattern. For these reasons, the Elders ban him from learning the ways of the Guild until a decision can be made on Bobbin's seventeenth birthday ("until his coming of age seventeen years hence," as it is described in the game's audio drama). Hetchel, however, defies the Elders and secretly teaches him a few basics of weaving. This is where the game begins. Plot On his birthday, Bobbin is summoned by the Elders in order to determine his fate. He arrives at the Sanctuary in time to witness the Elders punish Hetchel with the "Transcendence" draft for educating Bobbin, but Hetchel reverts to a swan's egg, which puzzles and frightens the Elders. As they contemplate this turn of events a swan comes down from the sky and crashes through a window in the Sanctuary. She casts the "Transcendence" draft on the Elders, as well as the rest of the villagers, transforming all the Weavers except Bobbin into swans who leave through a rift in the sky. Bobbin, who is left all alone, finds Elder Atropos' distaff, and uses it to free Hetchel from her egg. Hetchel, who is now a cygnet, tells Bobbin that the swan who visits him every year on his birthday came to save the Weavers from the Third Shadow that is about to cover the world. Bobbin then moves on to find the flock. On his way, he meets other guilds and has several adventures. Eventually, he encounters a Cleric, Bishop Mandible, who is after the Scrying Sphere of the Glassmakers, the swords of the Blacksmiths, and the products of the Shepherds. Mandible claims the Weaver's distaff to rule the world with an army of the undead, thus fulfilling the prophecies. By playing the draft of "Opening" on a nearby graveyard, he tears the fabric of the universe apart and allows an entity called "Chaos" to enter. Chaos kills Mandible and summons an army of undead to destroy the earth. Bobbin reclaims the distaff from the dead Bishop and heals many of the tears in the pattern, along the way helping many of his previous acquaintances, who were hurt or killed by Chaos's army. Finally, he battles Chaos, who is striving to take control of the great Loom on his native island. The battle ends as Chaos kills his stepmother using the draft of "Unmaking." It is hinted, however, that it is still possible to save Hetchel, as "one feather still remained intact." Bobbin then destroys the great Loom using the same draft. He is joined by his mother and the other Weavers and is told that one half of the world will be ruled by Chaos while the Weavers will stay in the other half, and that with time, they may gain enough power to challenge Chaos again. Bobbin casts "Transcendence" upon himself, and with the aid of his mother and the other villagers in their swan forms, he flies away, carrying the ripple across the world. His friends watch the flock of the swans fly away; it remains unclear whether Bobbin has left them in Chaos' realm or has saved them.

Game Modes

Single player

IGDB Rating

78.5

Deals

Finding deals...

Videos

1

Screenshots

7

Achievements

Loading achievements...

Similar Games

Finding similar games...

Buzzing on Bluesky

Checking Bluesky...