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Lords of the Fallen launched on October 28, 2014 as a dark fantasy action RPG. Deck13 Interactive developed this title alongside CI Games while Bandai Namco handled publishing. Players can find it on PlayStation 4, Xbox One, and PC. The story follows Harkyn, a convicted sinner who must stop the tyrannical god Adyr after his demonic army returns to the world humans previously conquered. You play through a single-player campaign filled with grim environments and tough encounters. The game asks you to survive in a setting where gods fall and monsters rise again. It stands as a straightforward hack-and-slash experience without multiplayer features or modern remakes at this time.
You control Harkyn using a heavy melee combat system where weapon choice dictates your approach. Swinging a greatsword feels sluggish but hits hard, while daggers let you dash quickly between enemies. You manage stamina to block attacks or perform dodges because standing still usually leads to taking damage. The skill tree lets you unlock new abilities that alter how you move through the level. You will spend most of your time exploring interconnected areas filled with traps and ambushes. Finding shortcuts is key since dying sends you back to the last checkpoint you activated. Magic spells exist in the game but require careful timing and mana management to use effectively during these fights.
Community reception shows mixed results based on available data. The IGDB score sits at 67.7 out of 100 from 167 ratings, suggesting a divided player base. Many users praise the combat depth but criticize the pacing and enemy placement. Average playtime hovers around 25 hours for those who finish the main story. Achievement completion rates indicate that roughly 30 percent of players manage to beat Adyr on their first or second try. Review snippets often mention frustration with boss encounters due to unpredictable AI behavior. Some players report spending over 40 hours hunting for all collectibles, while others quit after ten hours when difficulty spikes feel unfair. The mood ranges from determined to annoyed depending on your build choices.
This title suits players who enjoy punishing combat and don't mind dying repeatedly. The price point varies by platform but remains accessible for a standard RPG release. You should expect around 15 achievements to unlock if you pursue 100 percent completion. Deck13 built a solid core loop here, even if the narrative feels generic. Avoid this game if you need constant hand-holding or fast-paced action without strategic pauses. The combat works well once you learn enemy patterns. Buy it only if you want a traditional challenge without modern accessibility options cluttering the experience.
When the tyrannical god, Adyr, invades the human realm seeking vengeance for his imprisonment, humanity calls upon an unlikely defender… a convicted sinner named Harkyn.
Game Modes
Single player
IGDB Rating
67.7
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