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You wake up without a body in a museum where every exhibit is a death trap. In this VR-driven puzzle game, you navigate cursed galleries filled with shifting traps and eldritch artifacts. Use spectral powers to manipulate environments, solve logic puzzles, and avoid entities that hunt souls instead of hearts. Progress isn't measured in health bars but in how well you balance stealth, timing, and resource management. Each room feels like a test you can't exactly die from, though getting reset means starting over as a slightly more rattled ghost. The VR mechanics lean into disorientation, making you physically dodge falling debris or reach into darkened display cases. Community players have already started timing runs to compare strategies, despite the single-player focus. Early builds show a 78% completion rate drop-off in the third act, where puzzles demand precise physics interactions. For now it's a lean experience, no voice acting, minimal lore, but the core loop of tense escape attempts has players talking.
Game Modes
Single player
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