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Luna Has Gone is a story-driven RPG built with RPG Maker that leans into pixelated visuals reminiscent of early 2000s console games. You play Misha, a corporate heir navigating a sci-fi setting after her friend Luna disappears during a spaceflight hijacking. The game uses turn-based combat where managing limited items and abilities is key. Exploration unfolds in hand-drawn environments that mix retro charm with dystopian cityscapes, as Misha moves between locations to uncover Luna's fate. The game stands out for its atmospheric art style and branching narrative choices that shape Misha's path. Player forums highlight the tight resource management in battles, which forces strategic thinking without overwhelming complexity. While the story leans on familiar sci-fi tropes, the visuals and decision-driven moments create a distinct experience. Early reviews note the game’s compact but polished design, with many praising its ability to evoke nostalgia while keeping gameplay fresh.
On their way to Earth, a commercial spaceship was hijacked by pirates. Misha managed to escape, but her best friend Luna’s fate remains unknown. After the hijacking, Misha ended up in City 221 with the help of a local bar owner. Her future now rests in your hands. Will she find her friend, or will something unexpected happen? The choice is in your hands.
Game Modes
Single player
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