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Mage the Ascension: Refuge casts you as a fledgling magic user in contemporary Sweden grappling with forces that twist reality itself. You navigate a world where political tension and societal shifts collide with hidden conflicts, making every decision a balancing act between personal conviction and the figuring out of consensus. The game leans heavily on narrative choice, with outcomes shaped by how you wield belief-driven magic and resist the creeping influence of paradox. Relationships and alliances fracture or strengthen based on your actions, often leading to unpredictable consequences. Written by Karin Tidbeck, known for her work in the tabletop world of Mage, the game emphasizes moral ambiguity and branching storytelling. Player decisions directly impact endings, with some paths leading to power and others to ruin or madness. While reception was mixed, fans praised its atmospheric writing and high-stakes branching narratives. The inclusion of multiple platforms lets you carry the story between devices, though performance on mobile has drawn some criticism.
Game Modes
Single player
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