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About

Magus fuses real-time strategy with RPG character growth in a medieval fantasy setting. You control small parties led by distinct heroes who gain levels, stats, and spells through combat. Battles play out in overhead real-time, with units issuing movement and attack commands dynamically. Each skirmish advances a plot-driven mission focused on direct conflict rather than resource management. Progress hinges on balancing tactical positioning with character development over repeated encounters. The game strips away base-building and economic mechanics typical of RTS titles, favoring structured RPG pacing. Released in 1995 for DOS, it remains a niche relic of early Korean game design. With no multiplayer and linear storytelling, its appeal lies in its hybrid approach to strategy and progression. A forgotten title from Samsung’s catalog, it offers a brisk but distinct take on genre blending.

Game Modes

Single player

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