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Majin Tensei flips the script on its parent series with a turn-based strategy focus. You play as a teen in a ruined Tokyo where demons spawn via a COMP device hacked by a contact named Takeuchi. Battle through grids using timed actions to clear threats while navigating a story where choices matter. A frozen woman you rescue becomes a key ally as you uncover the reason behind the chaos. The game mixes resource management with tactical positioning, requiring careful planning to survive waves of enemies. Released in 1994 for Super Famicom, it remains a niche entry in Atlus’ catalog with three distinct endings based on player decisions. Though overshadowed by later entries in the series, its grid-based combat system laid groundwork for future strategy games in the genre. Available on Wii and Wii U through Virtual Console, it appeals to fans of methodical gameplay and branching narratives. The 202X setting and cryptic lore about global collapse still feel strangely prescient.
In the late 1990s, ethnic battles around the world result in a large amount of deaths and a large portion of the world being closed off. Decades later, in 202X, a boy living in Neider Tokyo in the area D-03 suddenly receives a mysterious Demon Summoning Program on his COMP from someone called TAKEUCHI, with demons appearing immediately after. After fighting his way to a mysterious building, he finds a young woman in cryogenic sleep, who decides to join him. There are 3 possible endings: a bad ending, a normal ending, and the best ending.
Game Modes
Single player
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