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In Making the Game, you run a game development studio from concept to launch. Manage resources, tweak code, and market your project while battling scope creep and developer burnout. Each decision affects quality, budget, and player reviews as you chase mass appeal or cult classic status. The game’s charm comes from its absurdity, quadrillion sales targets and chaotic debugging. Community ratings praise its addictive progression and satire of industry pressures. With a 4.2/5 average, it’s a brisk, funny sim for anyone who’s ever wanted to (or dreaded to) build a game from scratch.
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