Maple Colors

Maple Colors

ApRicoT CrossNet July 25, 2003
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About

Maple Colors casts you as a new student thrust into a chaotic school drama. After a brawl with a classmate draws the attention of the Drama Club leader, you’re forced to direct your rowdy peers in a high-stakes competition. Success means avoiding suspension. Failure means trouble. The game blends dialogue-driven storytelling with light management mechanics as you balance rehearsals, conflict, and relationships. Choices shape interactions with a cast of eccentric students, each with distinct personalities and subplots. The game leans into its 2000s-era charm with branching narratives and multiple endings tied to relationship progression. While dated by today’s standards, its focus on character dynamics and schoolyard theatrics has earned a cult following among visual novel enthusiasts. With over 20 possible endings reported, replayability hinges on navigating the tangled web of student politics and performance pressures.

Game Modes

Single player

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