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Marathon Infinity is a first-person shooter that mixes sci-fi storytelling with tight gunplay. Developed by Bungie, it follows a 20-level campaign called "Blood Tides of Lh’owon," where you navigate shifting realities to stop an ancient cosmic threat from escaping a dying star. The story unfolds through fragmented dream sequences and moral ambiguity, with allies turning hostile and timelines colliding. You wield an array of weapons against alien foes while figuring out a plot where Durandal’s past actions haunt multiple versions of the same universe. The game supports co-op and competitive multiplayer, letting you test skills against others in arena-style matches or team-based objectives. What stands out is its cerebral approach to narrative and gameplay. Unlike straightforward shooters, it rewards close attention to environmental storytelling and character motivations. Players often cite the disorienting but compelling shifts between realities as a highlight, paired with a level of mechanical polish that holds up despite its age. Though it never saw a sequel, Marathon Infinity remains a cult favorite among retro FPS fans for its ambition and depth. Its 1996 release date belies a complexity that feels ahead of its time, with some modern critics calling it Bungie’s most underrated effort before Halo redefined the studio.
The story in the single-player version of Marathon Infinity, titled "Blood Tides of Lh’owon", is not told in an explicit fashion. The narrative begins as if large parts, if not all, of the events in Marathon 2 had not happened. At the end of Marathon 2 proper, as the Pfhor's Trih Xeem or "early nova" device is fired upon the S'pht System's sun to explode it, Durandal recounts an ancient S'pht legend in which a chaotic entity known as the W’rkncacnter — an eldritch abomination — was sealed inside of that sun by the Jjaro — a highly advanced race from centuries past, their technology being the only remnants of their existence — eons ago. The story involves the player "jumping" between alternative realities via surreal dream sequences, seeking to prevent the W’rkncacnter from being released from Lh'owon's dying sun. These jumps are apparently caused either by technology left behind by the Jjaro or by the W’rkncacnter's chaotic nature. The player begins as Durandal's ally, only to be transported almost immediately to a reality where Durandal did not rescue the player at the end of the first game, Marathon; as such, he is controlled by the Pfhor-tortured AI Tycho instead.
Game Modes
Single player, Multiplayer
IGDB Rating
81.8
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