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Marionette Company casts you as someone who stumbles upon a damaged android girl hidden in a trash-strewn alley. You take her in fixing her systems while navigating a story driven by dialogue choices and resource management. The simulation elements involve balancing her physical upgrades with emotional development as you piece together her fragmented memories. The narrative shifts between mechanical repairs and role playing your way through her evolving sense of self. This 1999 title stands out as an early example of blending visual novel storytelling with light management mechanics. Its tone mixes sci-fi curiosity with quiet melancholy as you shape the android's personality through interactions. Though dated by today's standards the game has gained a small following among retro visual novel fans for its straightforward approach to character-driven simulation. The PlayStation and PC release history adds to its niche appeal.
In Marionette Company your character happens to come across a broken android girl (called "marionettes" in the game) weakly crying for your help inside a cardboard box abandoned in dark alleyway. You of course decide to pick the poor thing up and repair her to the best of your ability. However there's still much work to be done on her to make her as "human" as possible.
Game Modes
Single player
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