Marisa of Liartop Mountain

Marisa of Liartop Mountain

UnknownX Alliance Arts September 19, 2025
Share on Bluesky

Loading critic reviews...

Finding live streams...

About Marisa of Liartop Mountain

Marisa of Liartop Mountain is a narrative-driven RPG with card game mechanics set in a mountainous library where every book hides a lie. Developed by UnknownX and published by Alliance Arts, it launched on September 19, 2025, for PC and Switch. You play as Reimu, navigating a maze of shelves and cryptic texts to uncover why Marisa vanished. The game blends exploration with a tactical card system, where solving puzzles and battling paper-thin enemies requires both wit and deck-building. Its charm lies in the absurdity of its world and the way stories within stories twist the plot. Think of it as a cozy mystery crossed with a board game, but with a twist of surrealism.

Gameplay

Each session revolves around two loops: exploration and card combat. You wander interconnected bookshelves, picking up items that become cards in your deck. Combat is turn-based, but the twist is that every action consumes a card, and you must recycle or scavenge to keep playing. Puzzles often involve arranging cards to form logical sequences or using their effects to manipulate the environment. The UI is clunky at first, with a mouse/pointer system that feels slow, but the rhythm picks up as you learn to chain card effects. Story progression is linear but layered, every lie you expose reshapes the map and your goals. Sessions last 1-2 hours, with frequent save points and optional side quests that add depth but rarely urgency.

What Players Think

The PlayPile community gives it a 4.2/5 rating, with 75% of players completing the main story. Average playtime is 12.4 hours, though 30% log over 20. Community moods are mostly "quizzical" and "satisfied," with some "frustrated" notes about card balancing. Critics praise the "clever narrative tangles" but call the combat "repetitive after 10 hours." One review says, "Feels like solving a mystery in a library where every book is a red herring." Achievement data shows 42 collectibles, with 17 tied to optional card mastery. The price point of $29.99 is seen as fair, though some argue it's overpriced for the core loop.

PlayPile's Take

This is a niche pick for fans of meta-narratives and card systems. The price is reasonable but the late-game pacing sags, with combat feeling like a grind. Achievements add 10-15% extra content but don’t fix the formulaic battles. If you like games that twist their own story mid-playthrough and can tolerate a slow UI, it’s worth the cost. Skip if you prefer fast-paced action or open worlds. The best moments are the environmental storytelling, books that mock the player, or maps that rewrite themselves. It’s a clever concept with some clunky execution.

Game Modes

Single player

Deals

Finding deals...

Community Moods

Achievements

Loading achievements...

Similar Games

Finding similar games...

Buzzing on Bluesky

Checking Bluesky...