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Mass Effect: Corsair was meant to be a spinoff where you play as an independent character in the unexplored corners of the galaxy. The gameplay mixed trading missions with space combat, letting you haul cargo, gather intel, and sell it to the Human Alliance. You would have explored pirate havens rather than following the main squad through standard story beats. This version aimed for a grittier feel where your choices mattered more than just completing set missions. Development stopped because cartridge costs on the Nintendo DS got too high for BioWare to justify. Fans still talk about what could have been since it promised a fresh take on the universe without needing the big budget of the main titles. No official community ratings exist now since it never shipped, but the concept remains popular in retro gaming circles. It stands as a solid example of how hardware limits can kill interesting projects before they reach players.
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