
Loading critic reviews...
Finding live streams...
Mayhem Brawler II is a chaotic beat ‘em up that merges gritty arcade action with rogue-lite progression. Released in late 2026 by Hero Concept, it leans into time-travel themed levels and hand-drawn comic-style art. You play as a brawler thrust into fractured eras, smashing hordes with fists, weapons, and timed combo moves. The game offers solo runs, local co-op, and online multiplayer. Its core loop mixes fast combat with loot systems and branching story choices that tweak later levels. If you miss the 2D beat ‘em ups of the ’90s but want deeper upgrades and randomness, this is your fix.
Combat is punchy and responsive, relying on light/heavy attacks, dodges, and special moves. Each run drops randomized gear like armor and relics that tweak abilities, think regenerating health or critical hit multipliers. You can pick up environmental objects (pipes, crates) to whack enemies mid-fight. The story mode forces tough decisions at checkpoints, like sparing a boss or destroying a time gate, which alters enemy types and map layouts. Multiplayer supports 2-4 players, but balancing co-op can be clunky due to uneven damage scaling. Frame-by-frame animations give fights a retro feel, while synth-heavy tracks keep the energy high.
Mayhem Brawler II holds a 4.2/5 on PlayPile, with 78% of players completing the main story. Average playtime is 12 hours, though hardcore runs can stretch to 30+ with all side content. Community moods are split: 52% energetic, 30% chaotic, and 18% nostalgic. Over 400 reviews highlight “addictive loot cycles” and “crisp animations,” but 25% gripe about “frequent respawns” and “unforgiving difficulty spikes.” The game has 120 achievements, with “Time Lord” (clearing all eras on hard) being the most earned (62% completion). Critics praise the comic panels between levels but note the story lacks depth.
This is a solid pick for beat ‘em up fans who don’t mind occasional grind. At $39.99, it’s priced fairly for the content, but the $10 microtransactions for cosmetic skins feel tacked on. Solo play is the highlight, while co-op often feels more like a “party” than a team effort. The rogue-lite elements add replayability, though some runs might feel too random. If you crave fast action with a retro vibe and don’t mind tough odds, it’s worth the jump. Achievement hunters will find value in the 120 unlocks, but casual players may burn out quickly.
Game Modes
Single player, Multiplayer, Co-operative
Finding deals...
Loading achievements...
Finding similar games...
Checking Bluesky...