Mega Man ZX Advent
Mega Man ZX Advent

Mega Man ZX Advent

Inti Creates Capcom July 12, 2007
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78

Metacritic

84

IGDB

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About Mega Man ZX Advent

Mega Man ZX Advent is a 2D action platformer that dropped on the Nintendo DS in July 2007. Inti Creates built this sequel to Mega Man ZX while Capcom handled publishing. You play as either Grey or Ashe, two hunters wandering through ruins controlled by the Legion faction. The story follows years after the Model W incident and features three main antagonists named Thomas, Albert, and Mikhail. This title lets you transform into eight different Pseudoroid bosses using Biometal model A. Those transformations grant unique attacks and help you find secret paths or rare items. The game runs on DS hardware to deliver fast-paced shooting and jumping without needing a console.

Gameplay

Sessions involve constant movement across scrolling stages while you dodge projectiles from Mavericks. Your primary loop consists of defeating enemies to collect Biometal parts, then transforming into a boss form to access new areas or fight tougher foes. Each Pseudoroid offers distinct moves like flight or heavy melee strikes that change how you approach obstacles. You can switch between Grey and Ashe in the field, each carrying different stats and starting gear. The DS stylus controls feel snappy for aiming your shots, though button mashing works for standard attacks too. Multiplayer mode lets two players team up locally to tackle the same campaign together. Single player campaigns take a few hours per run if you hunt every hidden Biometal fragment.

What Players Think

PlayPile data shows this title holds a solid reputation among handheld action fans. Metacritic scores sit at 78 out of 100, reflecting consistent praise for the boss variety. Average playtime across our community clocks in at 14 hours for a standard run, but completionists spend nearly 22 hours hunting every secret Biometal piece. Review snippets from our user base highlight the Megamerge system as the strongest feature, with 85 percent of players calling it essential. Mood tags show high energy and satisfaction levels during boss fights. Only 12 percent of our community members failed to beat the final chapter, suggesting the difficulty curve remains fair. Achievement data indicates that mastering all eight transformation abilities is a common goal for dedicated players.

PlayPile's Take

This game works best for people who want tight controls and varied boss mechanics without complex RPG systems. At launch it cost around 40 dollars, though digital copies vary now. You should play this if you like shooting games where changing your form actually changes the level design. The achievement list rewards exploration rather than just finishing the story. Don't expect a deep narrative since the plot serves mostly as an excuse to move between stages. If you own a DS and want a solid shooter with replay value, grab this one. It delivers more variety than most entries in the series without feeling bloated.

Storyline

This game takes place years after the Biometal Model W incident in the previous game, Mega Man ZX. Hunters roam the ruins looking for lost technology, where wild machines called Mavericks live. The government "Legion" oversees and rules over the majority of the world's actions, with its controllers being the Masters: Thomas, Albert and Mikhail (a reference to Drs. Thomas Light, Albert Wily and Mikhail Cossack, respectively). The player can choose between two characters: Grey and Ashe.

Game Modes

Single player, Multiplayer

IGDB Rating

84.4

RAWG Rating

3.4

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