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You play a fed-up office worker determined to escape a nightmarish corporate labyrinth. Each floor is a procedurally generated maze of cubicles, break rooms, and executive suites teeming with snarling coworkers and feral monsters. Use whatever you can scavenge from the environment, a stapler, a fire extinguisher, maybe even a cursed company laptop, to fight or flee. Permadeath looms large as you navigate randomized layouts and escalating threats, balancing combat with tense decision-making to survive another day. The game leans into absurd humor by blending desk jobs with fantasy tropes. A boss battle might involve fending off a giant paperclip monster while dodging memo spam. Early access reviews average 4.5/5, praising the sharp satire and tight gameplay loop. Its standout charm comes from the juxtaposition of mundane office life and violent rogue-like mechanics, with sound design that makes every photocopier malfunction feel like a trap. The procedurally generated floors ensure no two runs feel the same, but the core struggle remains: surviving a workplace where quitting is literally a bloodsport.
Game Modes
Single player
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