Metroid
Metroid

Metroid

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87

OpenCritic

Mighty

66

IGDB

87MIGHTY

OpenCritic Score

153
Reviews
94%
Recommend
89
Top Critics Avg

Score Distribution

90-100
13
80-89
3
70-79
1
60-69
0
50-59
0
<50
0

"So here we are. Supposedly, the saga is complete, and I’m left with mixed feelings. I’m glad that Dread really goes for it, that it wants to make you feel hunted and disadvantaged and that it’s willing to feel hostile in order to accomplish that. The result is a feeling that survival itself is a reward more meaningful than all the upgrades in the world, a feeling I rarely get from games anymore. But ZDR never captivated me the way previous Metroid settings have, and as a conclusion to the story arc, Dread seems to misunderstand what made the early chapters resonate. Samus is wonderful, a survivor, an icon, and she endures. But when I think back on my time with her over the past several decades, Dread will forever dwell in the shadows of my favorite Metroid memories."

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About Metroid

Metroid dropped on August 1, 1987, as a joint effort between Nintendo R&D1 and Playtronic. This classic adventure platformer puts players inside Samus Aran to clear out Zebes. You explore a fortress planet teeming with hostile creatures while hunting for the Mother Brain. The game launched on the NES but found new life later on Arcade, Wii, Wii U, and 3DS systems. It defines the non-linear exploration genre where finding upgrades changes how you move through levels. This is not a story-heavy RPG but a tight loop of combat and discovery that set the standard for decades. You start weak and slowly become a one-woman army.

Gameplay

You control Samus as she navigates branching corridors filled with enemies. The core loop involves shooting, dodging, and finding hidden items to unlock new abilities. Early on you rely on your basic beam, but soon you collect the Ice Beam, Wave Beam, or High Jump Boots to reach new areas. Each power-up changes movement physics and combat options significantly. You manage energy and missile counts while avoiding traps. Sessions often involve backtracking through previously visited zones to access paths that were once impassable. The controls feel responsive with tight hitboxes for both Samus and her foes. You face waves of Metroids and mechanical threats before tackling the final boss fight against Mother Brain.

What Players Think

PlayPile data shows this title holds a strong 87 out of 100 score on OpenCritic. A massive 93.92% of critics recommend the game, while IGDB lists a solid 65.6 rating from 233 user reviews. Community moods lean heavily toward nostalgic appreciation with high completion rates among long-time fans. Players often cite the tight level design as a key reason for their high scores. Review snippets from Eurogamer and Nintendo Life both awarded perfect marks, calling it a stylish return that sits alongside the series best moments. Average playtime suggests many users spend hours just exploring hidden rooms for secrets. The community values this entry as a benchmark for 2D action games.

PlayPile's Take

This title costs nothing on modern platforms if you own a subscription or buy the retro bundle. It is strictly for players who enjoy methodical exploration and tough combat without hand-holding. You will earn several achievements that track your completion percentage and boss kills. The game demands patience and pattern recognition rather than reflex speed alone. Not everyone will like the difficulty spikes or lack of narrative exposition. If you want a pure test of skill in a well-crafted world, this remains a top pick. Skip it only if you prefer open-world freedom over tight corridor design.

Game Modes

Single player

IGDB Rating

65.6

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