Metroid RPG: Kilo Squadron​

Metroid RPG: Kilo Squadron​

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About

Metroid RPG: Kilo Squadron shifts focus from iconic heroes to a ragtag crew of Federation operatives with convoluted pasts. Players lead this squad through sci-fi intrigue and tactical combat, blending narrative choices with strategic turn-based battles. The story unfolds on Falacy III, a war-torn planet where political alliances and ancient secrets collide. Gameplay mixes character progression with base-building elements, as you manage your ship and recruit new allies to counter pirate threats. The game leans into Metroid lore with a focus on underexplored factions and hidden histories. Each character’s personal arcs, think espionage double-crosses and psychic struggles, add layers to the conflict. Community ratings hover around 7.5/10, citing strong worldbuilding but uneven pacing. Fans praise the atmospheric alien environments and deep dialogue, though some note combat can feel repetitive. It’s a Metroid spin with more gray moral lines than space-jumping fun, but the lore enthusiasts will appreciate the expanded universe details.

Storyline

Our team, comprising of Kaizo Nisaio: He is a General in the Federation. He is also an Emperor; the Luminoth had a belief that turned out to be true that dead souls travel to Fendara, the planet also known as the Frozen Graveyard. This applied to Ing, and on an observance mission he was possessed by what little was left of the Emperor's body and soul, however it wasn't enough to take Kaizo over; it was only enough for a sort of fusion. He was already a volatile adversary at Level VII: boosted by his 'fusion' with the Emperor he is a Level IX threat, second only to Level X: Samus Aran. Lorelai Nisaio: An expert spy and infiltrator whose personal record consists almost entirely of more shady dealings that the Federation might not approve of, but get the job done more effectively than their methods. She was even assigned to observe Samus, posing as a nurse, the nurse who taught the Hunter how to use Hypermode, on the G.F.S. Olympus. She also appeared as one of the members of the board whom Samus gave the report to before the Bottle Ship incident. Amara Thompson: One of the group of scientists who, later on, helped find a cure for Samus's X infection. She also was a monitor for the scan data Samus sent during the Phazon Crisis, and would also later on be interrogated by Samus about the Metroid conspirancy, which she was an unwitting part of. And Michael 'Psych' Thompson: Amara's brother and an empath who helped recieve and translate the Alimbic's message about the ultimate power. He's naive, but his slowly maturing telekinesis makes him a large threat to everyone, including himself. He also is a total nerd and knows his way around machinery; this fact is backed up by him helping forge Samus's A.D.A.M. ship and choosing the purple sheen. Who else might join in on the adventure? After all, there's plenty of inhabitants on their destination planet and on their ship, the sister to the G.F.S. Olympus and G.F.S. Valhalla, the G.F.S. Asgard. They will go to planet Falacy III, home of the Ylla and N'kren, and stop the bombardment of raids that Pirates are carrying out on the planet. Their job is to neutralize the Pirate militia and gain more information on this almost-unknown planet, and to recruit any willing members to join the Federation. There is even talk of getting Falacy III itself to join the planetary alliance.

Game Modes

Single player

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