Metroid: Zero Mission
Metroid: Zero Mission

Metroid: Zero Mission

Nintendo R&D1 Nintendo February 9, 2004
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89

Metacritic

91

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About Metroid: Zero Mission

Metroid: Zero Mission arrived on February 9, 2004 as a complete overhaul of the original 1986 title for the Game Boy Advance. Nintendo R&D1 developed this remake to flesh out the narrative that the first game only hinted at. You control Samus Aran as she lands on planet Zebes to take down the Space Pirates and their leader, Mother Brain. The story fills in gaps left by the original while updating controls and visuals for a modern handheld system. Players can also unlock the original Metroid or access a picture gallery from Fusion using a link cable. This version brings the full saga of Samus's first mission to life with polished action and new cinematic sequences that explain her backstory better than ever before.

Gameplay

You explore vast underground areas on Zebes while shooting enemies and solving environmental puzzles. The core loop involves finding health and missile upgrades to access previously unreachable zones. Movement feels responsive compared to the original, with a double jump ability added early to aid traversal. You collect energy tanks and weapon expansions to survive tougher encounters in later stages. Combat requires careful positioning since many enemies can one-shot you without proper defense. The game tracks your progress through detailed maps that reveal hidden rooms and secrets. You must manage resources like missiles and power bombs while navigating hazardous terrain filled with lava and toxic waste. Sessions often involve backtracking to new areas after acquiring specific upgrades to continue the story forward toward the final boss.

What Players Think

Critics and players agree this remake stands out from its predecessor. Metacritic holds a score of 89 out of 100 while IGDB lists an average rating of 90.5 based on 280 user reviews. The community consistently praises the improved flow and updated controls over the original Game Boy version. Average playtime hovers around 6 to 8 hours for a standard completion run. Players who finish the game often report high satisfaction with the expanded narrative and visual upgrades. Community moods lean heavily toward positive feedback regarding the challenge balance and level design. Review snippets frequently mention how the remake respects the source material while adding necessary modern conveniences. The unlockable original Metroid version adds significant replay value for those interested in seeing the game's evolution.

PlayPile's Take

This title is a must-play for anyone who enjoys tight platforming and exploration mechanics. The price point varies but remains reasonable given the content and historical significance. Completing the game grants an emulated copy of the 1986 classic, which serves as a nice bonus for completionists. Achievement hunters will appreciate the specific requirements tied to unlocking these extras without needing external tools. Samus's journey here feels more complete than before due to new cutscenes that clarify her motivations. The game does not hold your hand but offers clear visual cues to guide you through difficult sections. If you have a Game Boy Advance or play via Wii U emulation, this version delivers the definitive experience of Zebes without unnecessary bloat.

Game Modes

Single player

IGDB Rating

90.5

RAWG Rating

4.3

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