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Mina is a psychological thriller adventure game set in a near-future world where psychiatrist Koray and patient Kagan uncover clues about their reality being a simulation. Developed by a small indie team, it released on PC in March 2026. The game alternates between a third-person perspective exploring eerie environments and first-person moments of Mina’s traumatic memories. Players make dialogue and exploration choices that shape the narrative, with three possible endings. It’s a slow-burn story focused on mystery and moral dilemmas, leaning heavily on environmental storytelling and audio logs.
Mina plays as a mix of methodical exploration and dialogue-driven decision-making. Players navigate dimly lit spaces like hospitals and forests, collecting notes and hacking terminals to unlock new areas. Choices during conversations with characters like Kagan or Mina herself trigger branching paths, altering relationships and outcomes. The third-person camera often forces tight, claustrophobic angles, while flashbacks to Mina’s past use a first-person view with distorted visuals. Sessions typically last 2-4 hours, balancing puzzle-solving with tense, low-action moments. The lack of combat keeps the focus on figuring out the simulation mystery through environmental clues and timing-sensitive decisions.
Mina holds an 8.7/10 average from 12,400 reviews, with 92% of players completing the main story in 8.2 hours. Community moods are split: 68% found it "unsettling but compelling," while 25% called it "overly slow." The game has 176 achievements, 87% of which players complete at least half. Reviewers praise its layered narrative, with one noting, "it unfolds like a slow-burning fever dream," but criticize repetitive exploration. 61% of players unlocked the "Truth Revealed" achievement, requiring specific dialogue choices. The 4.3-hour average for side content suggests optional lore is dense but optional.
Mina is a must-play for fans of narrative-driven mysteries. Priced at $29.99, it offers 8-10 hours of core story with meaningful reactivity to choices. The 176 achievements and branching paths justify replayability, though the slow pacing won’t suit everyone. If you enjoy parsing subtle environmental storytelling and moral ambiguity, this hits its mark. Skip it if you want action or fast pacing. The game’s 8.7 rating and high completion rate show its strengths in storytelling outweigh its flaws.
Game Modes
Single player
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