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Misgiven drops you into a 2D sci-fi world where a toxic fog covers everything and everyone wears a mask. You play as someone stranded in this city who struggles to speak their mind. The core loop involves navigating through the gloom while talking to other survivors. Instead of standard dialogue choices, the game uses a tangible system that forces you to carefully select words. This mechanic makes every conversation feel heavy and real, turning simple chats into tense moments about trust and vulnerability. The developer Symmetry Break Studio focused on the awkwardness of human connection rather than combat or puzzles. Players often find the emotional weight of these interactions surprising for an indie title. The game does not hold your hand through its story, leaving plenty of room for you to interpret what the masks really mean. Community feedback suggests that the writing hits hard because it mirrors real life struggles with expressing difficult feelings. It is a quiet adventure that lingers long after you finish playing.
Game Modes
Single player
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