Monark: Limited Edition Box

Monark: Limited Edition Box

Lancarse FuRyu October 14, 2021
PS4PS5SwitchRole-playing (RPG)
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About

Monark: Limited Edition Box bundles the base RPG with physical collectibles like an art book, soundtrack, and posters. You play as a student council deputy tackling school-based anomalies by partnering with one of four characters. Each buddy unlocks distinct story paths and endings, with shared sections skippable for repeat playthroughs. Combat mixes command-based tactics with a free move turn system. Push your character’s madness stat to unlock stronger abilities but risk losing control and attacking allies. A separate EGO system tracks moral traits like pride and envy, shaping which demons you can command and how choices unfold. The game stands out for its layered mechanics and branching narratives. Managing madness and EGO adds strategic depth, forcing tough tradeoffs between power and stability. With four distinct routes and permadeath risks from overusing abilities, it demands careful planning. Community feedback highlights the art style and demon designs but notes a slow early-game grind. At 30-40 hours for full completion, it’s a midsize RPG with strong replay value for those who enjoy branching stories and resource management.

Storyline

Monark, the “new school RPG” from former Megami Tensei and Shin Megami Tensei staff, will launch for PlayStation 5, PlayStation 4, and Switch on October 14 in Japan. The story follows the True Student Council, which was established to solve the abnormal situations in the school. The protagonist, who becomes the deputy head of the council, chooses a buddy from four characters to defy the unreasonable. The main story has multiple endings. There are different routes for each of the four buddy characters. To make multiple playthroughs easier, you can also skip shared routes and advance through different buddy routes. Battles are command-based with a free move turn system. Increasing your madness will allow you to use more powerful skills, but if you increase it too much, you will go insane and rampage against targets both friend and foe, making it impossible to fight. There is also an “EGO” system, which represents the player’s desire levels of pride, wrath, envy, lust, gluttony, and sloth. These change depending on your diagnosis and the choices you make, and also affect the demons you can employ as your “underlings.”

Game Modes

Single player

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