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You’re a monster in a tired fantasy RPG. Instead of fighting heroes, you talk your way out of battles using dialogue choices and item swaps. Every encounter is a negotiation, steal gold, trick them into self-destructing, or just let them go. The tone is snarky and self-aware, with pixel art that leans into the absurdity. It plays like a 30-minute romp through a broken game world, where the rules are whatever you say they are. The humor lands best in the first half, with sharp quips about genre tropes. Community feedback on Steam shows 80% positive reviews, though some call it "overly short." Pitter-Patter’s first full release after smaller jams, it’s a cheeky experiment that works better for fans of meta humor than traditional RPGs. Linux and Mac support is a nice touch for niche audiences.
Game Modes
Single player
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