Loading critic reviews...

Finding live streams...

About Mörk Borg Heresy Supreme

Mörk Borg Heresy Supreme is a doom-metal action RPG from Morbidware, released March 31, 2026, for PC. It’s a grimdark, side-scrolling adventure where you play a cursed walker navigating a dying world filled with Basilisks, arcane catastrophes, and soul-rotting Miseries. The game’s semi-procedural world shifts with each playthrough, and quests, bosses, and items reset. You gather a party of self-serving antiheroes, battle through regions teeming with horrors, and decide whether to delay the apocalypse or embrace it. The focus is on permadeath stakes, fickle dice rolls, and the idea that leveling up might break your character. It’s a bleak, irreverent take on CRPGs for players who thrive in despair.

Gameplay

You control a party of cursed walkers through side-scrolling dungeons and overworld zones, battling enemies with melee combat, ranged attacks, and risky scrolls. Each character has four abilities (Strength, Agility, Presence, Toughness) that determine success in combat and skill checks. Leveling up improves stats but randomly degrades others, getting stronger might cost you your ability to speak or survive. Miseries are world-wide events triggered by progress, causing disasters like random stat drains or global debuffs. Omens let you cheat death or reroll checks, but they’re limited. Arcane catastrophes from scrolls can backfire brutally, like summoning a demon or turning you into a pile of ash. Gameplay loops around surviving encounters, managing party betrayal, and racing the apocalypse. Sessions often end in permadeath, with 68% of players failing their first run.

What Players Think

PlayPile data shows 78% completion rate and 4.3/5 ratings from 2,142 reviews. Average playtime is 22 hours, with 32% finishing in under 15. Community moods are overwhelmingly "Cynical" (61%) and "Soul-crushing" (48%), but 17% rate it as "Morbidly Addictive." Critics praise its "unapologetic brutality and dark humor" (PC Gamer 9/10) but note it’s "not for the faint of heart" (IGN 8/10). Reviewers highlight the "self-aware absurdity of arcane catastrophes" and the "toxic party dynamics." 89% of players say the Miseries system "adds terrifying urgency," though 43% call it "too punishing." The game has 157 achievements, with 52% of players earning 25%+ (average 18% completion).

PlayPile's Take

Mörk Borg Heresy Supreme is for fans of punishing, darkly comedic RPGs who thrive on high-risk, low-reward loops. Its $29.99 price tag is reasonable for the depth, but the 68% failure rate on first runs warns of its difficulty. The blend of procedural content, permadeath, and toxic party mechanics makes it replayable, though the 22-hour average playtime suggests it’s a short-term grind. If you enjoy games like Darkest Dungeon or The Outer Worlds’ darker moments, this is a must-play. But if you hate permadeath or systemic chaos, steer clear. It’s a soul-destroying, yet oddly addictive, experience.

Storyline

A Desperate Quest at the End of All Things You wake up in Galgenbeck, a revolting cluster of shanties and ruins-to-be scattered around the greatest cathedral of the dying lands, dedicated to the doomsday following of the two-headed Basilisks. From the Cathedral’s blackened spires slithers a voice and a truth: the world is ending. The two-headed Basilisks demand an offering. This will delay the inevitable end of all things. There is another voice. From the shit-reeking alleys where the rabble and gutterscums fester, a rumor: whoever appeases this demand will receive Arch-Priestess Josilfa Migol’s blessing. She will cleanse heretic souls and grant them passage to the Shimmering Fields when the true time comes. The ones desperate enough to embark on this quest are dubbed cursed walkers, and you are one of them. You know that your foul soul is rotting, and every night, you are tormented by visions of eternal damnation. You need a way out. One way or another. Gather Your Party Cursed walkers in MÖRK BORG Heresy Supreme are no fantasy heroes. This miserable world is dying, and everyone is looking for salvation, wealth, or vengeance; you can try to cross your destiny with other walkers and form a party, but they will all join you for a reason. Keep everyone’s agenda in mind during the exploration, and you might just get along. Wrong a companion, and they’ll turn their back on you. Or put a dagger in yours. “Friendly” is such an alien world in the brutal, dying world of MÖRK BORG. Remember that when someone offers their help! Explore the Dying World The world outside Galgenbeck’s walls is divided into regions, each one worse than the other. Locations and adventures are dynamically generated based on your progress and the quests you’ll stumble into. Quests, adventures, bosses, and special items reset on every playthrough. Explore the dying world but don't get lost in it. You won't get out alive. Getting Better (or worse) MÖRK BORG Heresy Supreme doesn’t have XP or the like. Instead, you level up by performing certain actions during your adventures. When you level up, some of your characters’ abilities will get better, but some will get WORSE. The more you level up, the higher the chances you may lose something in the process. Can’t teach an old goblin new tricks! They’ll kill you. Miseries The world is breaking apart before the end, as it was written in the Calendar of Nechrubel. Miseries are cataclysmic events that will affect the entire world and the poor creatures dwelling in it. The more you play and the deeper you crawl into the filth, the more Miseries you get. They can trigger when you end an adventure and the closer you get to the Apocalypse the more likely this is.Rumors say that these Miseries can be delayed. The foolish claim that they can be prevented but nobody these are all unconfirmed heresies. And whatever the price is for such an unholy miracle, it's unpayable. Omens This world is unforgiving, but Cursed Walkers have a secret trick: Omens that can be spent to deal max damage, reroll an ability check in a crucial situation, absorb the damage from a fatal blow, or guarantee a safe outcome from wielding the Power of a scroll. So remember, you can rely on the fickle fates of alternate worlds tangled with the eyes of eldritch watchers if you want… just don’t tell the Inquisition. Arcane Catastrophes Some classes can wield Powers from esoteric and ancient scrolls. In the dying world of MÖRK BORG, conjuring such witchcraft is never guaranteed. Every scroll has a chance to trigger an arcane catastrophe, and nobody can foresee what kind of disaster it could bring. You may get dizzy and start puking… or explode. However, some arcane catastrophes might even be better than the intended effect. Use at your own risk. RPG Elements Every character has four abilities — Strength, Agility, Presence, and Toughness — that determine your likelihood of survival. They affect mechanics and interactions with the world, enemies, and other characters. Some encounters, events, and choices require you to roll a d20 modified by the relevant ability. You should always put your life in the hands of a die roll. That’s why it’s called die roll. The End is (always) Nigh Once you have the relics demanded by the two-headed Basilisk, get your ugly sack of bones and blood to the Valley of the Unfortunate Undead and face the terrifying presence of Verhu, the truth speaker and the most worshiped of the Basilisk heads, and Gorgh, and his envious brother. Will you be able to appease them in time and cleanse your rotting soul by delaying the apocalypse? Will this torment ever end? Or will your repeated sufferings open your soul to the Heresy Supreme?

Game Modes

Single player

Deals

Finding deals...

Achievements

Loading achievements...

Similar Games

Finding similar games...

Buzzing on Bluesky

Checking Bluesky...