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You wake up after fainting and find yourself in a goblin-run temple, now your home. Anubis, a goblin shaman, saved your life but left you to handle the work. Your days are spent managing the temple, cleaning, gathering supplies, and dealing with the shaman’s endless requests. The tone is light and humorous, with quirky characters and a slow-burn story. Gameplay leans into simple tasks and exploration, all set in a world where goblins are both chaotic and oddly endearing. The charm comes from the absurdity of the setting and the shaman’s lazy, self-centered behavior. Early feedback highlights the game’s deadpan humor and the satisfaction of building up the temple despite the lack of urgency. With a runtime around 8, 12 hours, it’s a cozy, character-driven experience that feels more like hanging out with eccentric friends than a traditional quest.
Game Modes
Single player
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