

OpenCritic
Mighty
"Ori and the Will of the Wisps is not just a great sequel; in many ways, it outdoes its predecessor. The addition of more customization options, a greater focus on combat and a better-developed story – all in a game that's running at 60 frames per second – allows the sequel to comprehensively outshine the original. However, this does come at a cost of stability, as several crashes and soft-locks were extremely demotivating. Overall though, Ori and the Will of the Wisps is a must-buy for anyone even the slightest bit interested, and we're confident that the stability problems can be patched in the future. This is a supremely enjoyable platform adventure which everyone should experience."
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Name of the Will is a 2026 indie adventure game from Zeitgeist Studio that drops you into Hope, a town where everyone seems just a little too cheerful. As a new resident, you’ll navigate a web of secrets by sneaking past watchful governors, building uneasy alliances with neighbors who might be informants, and solving puzzles that tie into the town’s unsettling facade. The game’s strength lies in its slow-burn mystery and the tension between curiosity and self-preservation. It’s a single-player experience for PC that leans into quiet exploration and moral dilemmas. If you like figuring out oppressive systems through stealth and deduction, this one’s got a hook.
You spend most of your time moving between locations like a ghost, avoiding patrolling governors who scan for anomalies. Puzzles often involve manipulating the environment, rearranging objects, deciphering cryptic messages, or using tools to access restricted areas. Neighbor interactions are key: some can offer clues if you play along, while others will report you if they sense distrust. The game’s pacing is deliberate, with each solved puzzle revealing a sliver of backstory about Hope’s true nature. Controls are mouse-and-keyboard focused, with a minimal HUD to preserve immersion. Sessions feel like a mix of detective work and tense evasion, punctuated by moments where your choices lock you into one of two conflicting outcomes: truth or complicity.
No data is available for this game yet, as it is scheduled to release on December 31, 2026. Pre-launch speculation suggests a focus on psychological tension and player agency, but no community ratings, playtime stats, or mood reports exist at this time.
Name of the Will looks like a niche pick for fans of slow-burn, narrative-driven adventures. Its premise hinges on a clever balance between paranoia and connection, but it’s unclear if the execution will match the ambition. With no price or achievement data available, it’s hard to gauge value. If the game delivers on its promise of moral complexity, it could stand out in 2026’s indie scene. Otherwise, it might fade into the background. Keep an eye on early reviews closer to launch.
Game Modes
Single player
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