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About

Neverend follows Agavaen, a non-human thief awakening to find her companions have stolen her gear and magic amulet. Struggling to reconcile her alien origins with a world that fears her, she pursues the culprits while navigating a land of towns, castles, and ancient ruins. Combat uses an active time battle system where weapon choices, timing, and combo moves shape outcomes. Players craft spells by combining runes, altering how they approach encounters. Exploration and dialogue with NPCs influence whether allies turn hostile or helpful, pushing the story toward one of two distinct endings. The game’s blend of real-time tactics and customizable magic stood out for its era. While not a household name, its branching narratives and 3D combat camera adjustments earned praise from retro RPG fans. The emphasis on player decisions shaping both combat and story arcs created replay value, with forums noting how different rune combinations could shift from brute force to clever trickery. A niche title that let players rewrite Agavaen’s journey through choice and creativity.

Storyline

Agavaen wakes up one morning after a night of drunken carousing and larceny, to find her compatriots have stolen all the loot and she is blamed for the loss. It doesn't help matters that her magical amulet was stolen as well, the last link she had to her mysterious homeland. She knows she isn't human, and humans fear and despise her, except for the scoundrels who obviously couldn't be trusted either. So what is the poor gal to do? Naturally she sets off to find the thieving thieves, and along the way she will encounter many a roadblock, and maybe find something out about human motivations and morals along the way. How she chooses to deal with her misfortune, and how she chooses to interact with her human contacts leads her down one of two paths to her final journey home.

Game Modes

Single player

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