

IGDB
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BioWare released this action role-playing game in June 2002 for PC, Linux, and Mac. It runs on Dungeons and Dragons 3rd edition rules within the Forgotten Realms setting. The title serves as a spiritual successor to the original Neverwinter Nights online service that ran from 1991 to 1997. You control a single character in third person while navigating cities and dungeons. The engine was built specifically to let players host their own multiplayer servers alongside standard single-player campaigns. This approach created a flexible framework for endless content creation long before it became industry standard.
Sessions involve real-time combat with pause capabilities to issue specific orders. You customize a character using the D&D 3rd edition system, selecting classes and feats that dictate spell slots or attack bonuses. The main campaign requires you to find four creatures to cure a plague in Neverwinter. Battles happen against cultists and undead while you solve puzzles or talk to NPCs for clues. You can join other players in multiplayer modes or run your own dungeon master sessions using the included tools. The system tracks loot, experience, and reputation as you explore Luskan or fight inside the Source Stone pocket world.
Players rate this title at 77.3 out of 100 on IGDB based on 224 ratings. The community frequently cites high replay value due to the creation tools. Average playtime often exceeds 60 hours for main story completion, with many users spending 150+ hours on custom modules. Review snippets highlight the depth of character customization and the freedom of the multiplayer server hosting features. Some critics note the graphics have aged significantly since 2002. The community mood remains positive regarding the modding potential, even as sales figures show it has not reached modern blockbuster numbers.
Buy this if you want deep RPG mechanics without a monthly fee. The price is low compared to current standards, and earning all achievements requires significant time investment in both story and custom content. It suits fans of D&D 3rd edition rules who enjoy designing their own campaigns. Do not expect modern graphics or streamlined tutorials. The game stands on the strength of its tools rather than polish. Finish the main quest if you want closure, but the real value lies in building your own worlds with friends.
The story begins with the player character (PC), under the guidance of Lady Aribeth, sent to recover four creatures (dryad, intellect devourer, yuan-ti, and cockatrice), known collectively as the Waterdhavian creatures, needed to make a cure for the Wailing Death, a plague that is sweeping the city of Neverwinter and forcing a quarantine. With the help of Fenthick Moss, Aribeth’s love interest, and Desther, Fenthick’s friend, the PC is able to retrieve the creatures. As they collect the creatures, they are attacked by mysterious assassins from a cult that is behind the spreading of the plague. As the cure is being made, Castle Neverwinter is attacked by the minions of Desther, who betrays the heroes. Desther takes the completed cure and escapes the castle, with the PC and Fenthick in pursuit. When they catch up to Desther, he surrenders after a short battle. Desther is sentenced to burn at the stake, and Fenthick, despite being unaware of Desther’s true intentions, is sentenced to hang. The PC meets up with Aribeth, and they begin searching for the cult responsible for the plague and the attack on Neverwinter. With the help of Aarin Gend, Neverwinter's spymaster, the PC retrieves the diaries of dead cultists and letters from a person named Maugrim, which convince Aribeth that the cult's headquarters are in Luskan. Aribeth goes ahead to Luskan, and the PC follows after speaking once more to Gend. After arriving in Luskan, the PC hears rumors that Aribeth is joining with the cultists. These fears are confirmed when she is found meeting with Maugrim and Morag, Queen of the Old Ones. They seek a group of magical relics called the Words of Power. The PC retrieves all of the Words of Power except for one held by the cult. The PC discovers that the Words open a portal to a pocket world inside the Source Stone, where Morag and the other Old Ones are. The PC confronts Aribeth, and depending on how the meeting is handled, she either surrenders to the PC or they are forced to kill her. The PC battles Maugrim for the final Word, then uses the Words to enter the Source Stone and battle with Morag. After Morag's death, the PC escapes the Stone as the world inside it implodes.
Game Modes
Single player, Multiplayer
IGDB Rating
77.3
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