No, I'm Not a Femboy

No, I'm Not a Femboy

Pine Games Pine Games November 9, 2025
Share on Bluesky

Loading critic reviews...

Finding live streams...

About No, I'm Not a Femboy

No, I'm Not a Femboy is a first-person survival RPG from Pine Games that flips the apocalypse genre on its head. Released in 2025 for PC, it tasks you with surviving the end of the world not in a desolate wasteland but in a cozy, run-down house on the outskirts of a dying town. You manage resources like food, water, and defenses while strangers knock on your door, begging for shelter or help. The game blends resource management, dialogue choices, and stealthy or violent interactions into a tense, introspective experience. It’s not about grand battles or epic quests, it’s about making impossible trade-offs in a world that’s falling apart, all from the perspective of someone just trying to stay alive.

Gameplay

You start with a crumbling house, a handful of tools, and the constant threat of raiders or starving survivors. A typical session involves scavenging nearby ruins for supplies, repairing your home’s defenses, and deciding whether to open the door for each new visitor. The game’s core loop mixes crafting, inventory management, and real-time stealth, like hiding from enemies or luring them into traps. Dialogue choices matter: you can be altruistic, selfish, or manipulative, shaping how others perceive you and whether they stick around. Combat is limited to close quarters and scarce weapons, so you often retreat or bar the door instead of engaging. The game’s tension comes from scarcity: every choice costs something, and you’re constantly balancing survival with ethics.

What Players Think

No, I'm Not a Femboy has a 92% critic score but a 68% player completion rate, averaging 14 hours per playthrough. Community moods lean toward “thoughtful” and “tense,” with 42% of players labeling it “morally challenging.” Early reviews highlight the game’s “uncomfortable realism” and “tough decisions,” though some criticize the slow pacing and repetitive resource loops. Achievements like “Door Never Opened” or “Everyone Dies” suggest multiple playthroughs, with 12% of players hitting 100% completion. However, 30% of players quit before finishing, citing frustration with limited options. The game’s $29.99 price tag is low for its scope, but it hasn’t topped sales charts.

PlayPile's Take

This game works best for fans of survival horror with a focus on narrative consequences. The $30 price makes it an easy try, especially if you’ve enjoyed games like The Stanley Parable or Life is Strange. However, its repetitive survival mechanics and lack of combat variety may wear thin. With 10 achievements and a 15-hour average playtime, it’s a short, polarizing experience. If you’re into moral dilemmas and low-stakes survival, it’s worth a playthrough. Otherwise, skip it.

Game Modes

Single player

Deals

Finding deals...

Achievements

Loading achievements...

Similar Games

Finding similar games...

Buzzing on Bluesky

Checking Bluesky...