No One Can Stop Mr. Domino!

No One Can Stop Mr. Domino!

Artdink JVC January 8, 1998
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About

You play as one of five domino characters navigating six distinct stages like casinos and amusement parks. The goal is to place dominoes on the path using face buttons, creating chains that topple when you complete a lap. You control movement with the D-Pad but can’t stop running, obstacles like rolling dice and sudden fruit drops force constant adjustments. Each stage loops until you meet the trick tile requirement, balancing speed with stamina management. Your character darkens as energy depletes, turning into a regular domino if you push too hard. The game stands out for its tight rhythm of placement and evasion, blending puzzle planning with reflexes. Recovery Tiles offer strategic resets but only once per stage. High scores unlock new characters, adding replay value. With no modern ratings to reference, its 1998 PlayStation charm feels oddly ahead of its time for a puzzle-racer hybrid. The stamina mechanic and obstacle variety keep each lap fresh, even if the core loop is simple.

Storyline

The game includes 6 stages: a casino, a grocery store, a family home, a local park, an amusement park, and a city. Each stage is set up like a racetrack as the character will go back to the starting point after each lap. The player can make as many laps as needed to clear a given stage. When the level is cleared, the player will proceed to the next stage. Once a stage starts, the character will start to run, and he/she will not stop running. To control the character's speed and where he runs, the player dictates movement with the D-Pad. The characters that are not under the player's control will attempt to hinder the avatar's progress in ways such as throwing dice, turning on electrical wire, making fruit appear out of nowhere; making the evasion of such obstacles a primary concern of the player. A game element called a "trick tile", places the dominoes effectively by input of the Circle, X, Triangle, or Square button. This will place a domino on the current path. The player can continue to keep placing dominoes by holding down one of the aforementioned buttons. When a full lap is completed around the stage and returned to where the first domino was laid, the character will bump into the domino. The dominoes will begin an effect of inertia, and the character will stand still while the dominoes are falling. While active, the character's stamina will decrease. This is signified by the character's body gradually darkening. If the character's stamina is depleted, the character will transform into an ordinary domino, and the game will end. This is prevented by encountering on special Recovery Tiles that can recover the character's stamina, but can only be used once for each tile. The player clears a stage by activation of the required number of trick tiles for each stage. The player heightens their score by activating the trick tiles in a shorter time and in as long of a chain as possible. If the stage is cleared with a High Score, the player will be able to unlock new characters.

Game Modes

Single player

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